Modules > 3D Converter

3D Converter

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An additional powerful tool for converting objects

The 3D converter essentially provides functions to facilitate the use of 3D models of other software products. Furthermore, existing models can be loaded, edited and stored in other formats. 

Therefore, it is aimed at all users who have 3D models, are able to create or obtain them, and for users who wish to use the cadvilla software for their work in addition to the other 3D visualization applications they normally use.
Formats currently supported by the 3D Converter are:

  • cadvilla object format
  • 3DS object format (*.3ds)
  • Collada (*.dae)
  • Autodesk FBX (*.fbx)
  • Caligari trueSpace Objektdatei (*.cob, *.scn)
  • 3D-DXF Objektdatei (*.dxf)
  • Amapi Objektdatei (*.a3d)
  • Stereolithography (*.stl)
  • VRML 1.0/2.0 (*.wrl, *.wrl97, *.vrml)
  • Lightwave Objektdatei (*.lw, *.lwo, *.lwm, *.lwb)
  • Wavefront Objektdatei (*.obj)

 

This module is included in the following cadvilla versions

cadvilla basic
cadvilla basic plus
cadvilla professional
cadvilla professional plus
no
no
yes
yes

 

  • Features

Features of 3D Converter

Described below are the features of the 3D Converter

  • Importing and editing 3D objects

    Importing and editing 3D objectsWith the help of the 3D converter you can convert 3D objects in other formats and edit them for the use in the object catalog or in other modules. The converter provides various functions for editing objects, which partially depend on the original format.

    The basic functions available are amongst others:

    - Set sub-objects to visible or invisible
    - Edit material properties
    - Change textures and edit texture coordinates
    - Add or edit light sources
    - Scale objects
    - Store PDF files directly in the object and add internet links

    Further details of this module can be found in the menu under 'Additional modules >> 3D Converter'


  • Creating your own light sources for objects

    This function is particularly useful for adding light sources to existing and new objects.

    The software differentiates between the following:

    - Ambient light sources
    - Directional light sources
    - Spot lighting
    - Punctual lighting.

    Ambient light sources illuminate all areas of a scene equally and therefore increase the overall brightness. However, they do not create shadows.

    Directional light sources illuminate a scene from only one direction and are 'internally' infinitely distant from the location of the observer/building. The sun is an example of a directional light source.

    Punctual light sources have a defined position within a given object and are therefore the closest display of real lamps for interior decoration. The scene is illuminated in all directions around the light source.

    As with punctual light sources, spots have a specific position within the given object and therefore also represent real lamps. However, in this case the light does not emanate in all directions as it is the case with a punctual light source, but instead in a light cone with a beam angle and aperture angle.


  • Creating new objects from sub-objects

    3D objects can consist of several sub-objects which form an item. A kitchen unit, for example, could consist of a cabinet, a draw and the draw-handle.

    By deactivating the draw-handle and changing the draw to invisible, a new object can be created and then saved. Alternatively, the existing draw-handle could be deactivated and replaced with a different one.

    Therefore, the possibilities for creating new objects are almost unlimited.