Are you ready to bring your floor plans to life with detailed furnishings? In this tutorial, you will learn how to enter and edit interior objects in 3D using cadvilla. First, we will show you how to place and position furniture accurately using catalog items and reference points. Afterward, you will see how to modify textures, adjust dimensions, and setup lighting for a realistic environment. Finally, you will learn how to apply raytracing to calculate authentic shadows and light for your 3D presentation.
Please note: The zoom functions demonstrated in the video are only valid up to version 5. In newer versions, you can zoom simply by scrolling the mouse wheel. For further details, please refer to our post on zooming in the 2D and 3D view.

Below is a detailed overview of the video’s content.
1. Select and Insert 3D Objects
[00:21] Introduction to the Video
- This section provides a brief summary of the video’s content. Specifically, it shows how to place a seating group, as well as a few other interior objects, into a specific area of the living room.
[02:22] Find Objects in the Catalog
- First, it is helpful to turn off the grid (
2D Layout>Grid) so you can place objects more freely without snapping.

- Open the
Catalogon the right side and select the folderInterior. - Navigate to the desired object, for example within the
Seatscategory. - Double-click the object to open the preview window. Under the
Detailstab, you will find the exact dimensions of the object. Afterwards, close the window by clickingOK.
[04:09] Drag the Object into the 3D View
- Select the desired 3D object in the
Catalog. - Hold down the left mouse button and drag the object directly into your 3D view.
[04:15] Position the 3D Object
- Move the cursor to shift the object freely within the room.
- While doing this, the
Tool Optionswindow appears automatically. - By turning the mouse wheel, you can comfortably rotate the object and change its
Angle(this only works if theTool Optionswindow is active). - Within the
Tool Optionswindow underPosition, selectOther. Consequently, the object will automatically snap to the next resistance it hits, such as the floor or a wall. - Tip: If the
Tool Optionswindow is blocking your view, you can easily show or hide it using theWkey. Once the object is placed with a left click, press theESCkey to end the function.
2. Position and Copy Objects Exactly
[06:47] Precise Positioning in the 2D View
- For exact placement, it is highly recommended to use the 2D view.
- Select the inserted object in the 2D floor plan.
- Choose the function
Move with reference pointor simply press the keyboard shortcutR. - Click a specific reference point on the object, and then move it to the target location. Tip: Using guidelines will help you achieve even better precision.
[10:50] Create a Multiple Copy of a Couch Element
- Select the object you want to duplicate in the 2D view.
- Click the right mouse button and choose
Multiple copyfrom the context menu. - A
Tool Optionsdialog will appear. Here, you define theDirection, theDistance, and theNumberof copies. - After entering the desired values (e.g.,
Bottom,0.70 meters,2), confirm your settings withOK.
3. Change Textures and Dimensions of 3D Objects
[12:31] Assign a Texture
- Open the
Catalogand navigate to theTexturescategory (for example, theInterior>Leatherfolder). - Drag the selected texture with the left mouse button pressed and drop it directly onto your 3D object in the 3D view.
[13:18] Edit and Transfer Material
- In the top menu, select
3D Functionsand clickEdit material. - Click on the newly textured part of your object in the 3D view. The
Material Editorwindow will open. - Here, you can adjust settings like
Color,Transparency,Diffuse portion, andIntensity. Confirm your changes withOK. - To apply this customized material to other parts of the furniture, go back to
3D Functionsand selectTransfer material. - Click the source material first, and then hold down the
SHIFTkey while clicking the target objects. As a result, the exact texture properties and coordinates will be transferred seamlessly.
[17:55] Change Dimensions and Proportions
- Select the object (e.g., a coffee table) in the 2D view and press the right mouse button to open its
Properties. - Look for the
Dimensionssection to change theWidth,Height, orDepth. - Notice the checkbox labeled
Scale distorted. If this box is checked, you can distort the object’s proportions freely. If it is unchecked, the object will scale proportionally automatically. ClickOKto confirm.
[19:11] Change a Tabletop from Solid to Glass
- Ensure your 3D view is active and select
3D Functions>Edit material. - Click directly on the tabletop in the 3D view to open the
Material Editor. - Go to the
Defaulttab and enter a value like60%into theTransparencyfield to simulate glass. Confirm withOK.
4. Lighting, Grouping, and Raytracing
[23:42] Define Light Properties of Lamps
- Select a light fixture in the 2D view, right-click, and choose
Properties. - Navigate to the
Lighttab. - Here, you must check the box
Light is switched onto activate the lamp. You can also enableshadowsand define both theColorand theIntensityof the light source.
[28:59] Group Objects Together
- While in the 3D view (or 2D view), hold down the
SHIFTkey and click all the objects you want to combine with the left mouse button. - Once selected, click the
Groupbutton from the top menu. The items are now grouped and can be moved together as one single unit. - If you ever need to separate them again, select the grouped item and choose the
Ungroupoption.
[30:55] Define Internal Light Sources (Sun Position)
- Activate your 3D view.
- Go to
3D Functionsand selectInternal light sources. (Alternatively, right-click in the 3D view and chooseInternal light sources). - In the properties window under the
Defaulttab, check the boxCalculate sun position. - In this menu, you can define the exact
Time(e.g.,04:00 PM) as well as theSunlight intensityand theEnvironment light intensity. Confirm withOK.
[32:04] Raytracing (Shadow and Light Calculation)
- In the
3D Functionsmenu, select with a right mouseclickRaytrace. - The
Properties Raytracerwindow will appear. UnderAntialiasing, select the optionStrong antialiasingfor the best visual quality and confirm withOK. - Finally, click
Raytraceagain to start the photorealistic calculation of light, shadows, and reflections for your scene.


