In this Video-Tutorial we show you, how you enter and how you can edit interior 3D Objects (light parameters for intensity and color included).
The basic workflow:
- To select and enter interior objects we select the “Catalogue” – “Interior”. To take a closer look to the desired object we make a double mouse click on it to open the preview window. At the point “Details” we can see the dimensions of the object. After it we can close the preview window, we select the 3D Object – press and hold the left mouse button and we drag the object into the 3D view.
- We move the cursor to move the 3D object in the 3D view. When we turn the mouse wheel we can define the angle of the object. Also the “tool options” window appears in which we can choose the position and the angle. If for the position the function “Other” is selected, the 3D object gets caught on the next resistance (for example the floor, walls, ect. …). If the tool options window does not get displayed we can show or hide it with the shortcut “w”.
- To position 3D objects precise in rooms we can use also the 2D-view. Therefore we select a 3D object, which is already entered, in the 2D-view and we select the function “Move with reference point” or the shortcut “r”. To position an object more precise we recommend to use the function “Constructional support”.
- To create multiple copies of 3D objects, we select a 3D object – right mouse click – “Multiple copy”. The “Tool options” window appears and here we can define the number, distance and direction of the 3D object copies. In our example we can select the point “Clear distance” and after it we press “OK”.
- To change the texture of a 3D Object we select the “Catalogue” – “Textures” and for example “Interior”. We choose a texture, select it, press and hold the left mouse button and drag it on our 3D object. To edit the texture we select “3D Functions” – “Edit material”. We select the texture and the Material Editor opens. Here we can change the Colour, Transparency, Reflective proportion, Brightness, etc. … of our texture. After it we press “Ok”. To transfer the texture to all parts of our 3D object we select “3D Functions” – “Transfer material”. We select the source material and we transfer it to all the other parts of our 3D object.
- To change the dimensions of a 3D object, we select it – right mouse button – “Properties”. Under the point “Dimensions” we can define the dimensions of our object. If the point “scale distorted” is activated we can distort the object, otherwise the object gets automatically scaled when we change the dimensions so that it keeps its basic form. After it we press “OK”.
- To define the light properties of lamps and other illuminants, we select for example the lamp – right mouse button – “Properties” – “Light”. Here we can switch the lamp on and off, create shadows, change the light colour and define the intensity and the shadows.
- To group several 3D objects we select the objects in the 3D-view. Therefore we press and hold the “SHIFT” key and we select the objects with a left mouse click. Of course we can also select the objects in the 2D-view with the help of a selection box. After the selection we choose in the window “Selection” the function “Group”. After it all selected 3D objects are grouped and we can move them for example as a group. To ungroup the objects we select the group and we click on the function “Ungroup”.
- To define the internal light sources of the project we select “3D Functions” – right mouse click on “Internal light sources”. Here we select the point “Calculate sun position” and now we can define a geographical position, time and date and also the light intensity and the light colour of the sun and the environment light.
- To define the raytrace properties of the project we make at the point “3D Functions” a right mouse click on the function “Raytrace”. At the point “Antialiasing” we select “Strong antialiasing” and we confirm with “OK”. After it we can render the project with a click on the function “Raytrace”.
This post is also available in: German