Additional features of cadvilla version 11
The additional features of cadvilla V11 listed in the following table only represent the most important changes compared to cadvilla V10. Of course, many other smaller modifications and enhancements, as well as the elimination of certain weak points, have also been implemented.
Legend for the following table:
, – Feature is included in this version
, – Feature is not included in this version
A convenient function has been added to the numerical positioning of interior walls. Since version 10, dimension chains with a button for numerically lengthening or shortening have been displayed when a wall is selected. Now walls also show a button as a double arrow. This button works alternately in the direction of the arrows.
By clicking on one of the arrows, the length dimensions of the selected wall disappear and one or more dimensions are displayed in the direction of the green arrow. The positioning of the wall is then carried out as usual by clicking on the +/- symbol and entering the desired dimensions.
A railing is inserted polygonally. After inserting the polyline, the railing dialog opens. Among other things, the desired standard segment for division along the polyline needs to be defined. The categories for defining the standard segment are divided into post, filling and handrail (link below).
After defining the railing segment, the railing is created along each polygon side. The division of the polygon sides into the desired segments is influenced by the input direction of the railing. At the end of each polygon side, a shorter segment is automatically added to fill the polygon side.
Alternatively, you can even the division of segments across the respective polygon sides. In addition to the segments with a specified length, 2 remaining segments of the same length are automatically created on each side of the railing. You can specify whether these should be shorter or longer than the standard segments (with a specified length).
The settings of a completely designed railing can be saved as a template in a separate catalog. Internally, these templates are referred to as “railing project”. This allows you to quickly load railing settings once you have defined them for use in future projects, without having to redefine everything beforehand. Of course, a created “railing project” can also be helpful in the same building project by using this template for other railings within the same project.
Some example railings are already included in the railing catalog.
In addition to the configurable railings, there is now also the option of creating a railing using a finished 3D object from the catalogue. To do this, you simply let the selected 3D object follow the defined course of the railing and line it up. When changing textures, however, this does not go beyond saving and loading the project. When loading, the original 3D objects are retrieved from the catalog and assembled into a railing based on the parameters.
posts made of profiles:
For posts made of profiles a round or rectangular profile is predefined as an option. Alternatively, other profiles from the profile catalog can also be used. Creating your own profiles from closed 2D polygons is only possible from cadvilla professional plus.
Posts from 3D Objects:
When using the “Posts from 3D Objects” option, select a post from the 3D Objects catalog in the Components -> Railings -> Posts directory.
The mounting options “Standard” and “at the side” are available for fastening the profiles. The value in the “Distance bottom edge” definition field extends the post downwards, with the railing height remaining the same.
Handrails are created from profiles along the entire length of the railing. The shape of the handrail is determined by selecting a profile from the profile catalog. Of course you can also draw your own profiles from closed 2D polygons and use them in the catalog (from cadvilla professional).
“Standard” and “with handrail connector” options are available for fastening the handrail. The distance from the handrail to the post is specified by the “Connector Height” value. The overall height of the railing remains the same.
Fillings are available in three variants.
- Fillings with horizontal bars
- fillings with vertical bars
- so-called fixed fillings
In addition to the parameterized components of a filling made of horizontal or vertical bars, you can also choose ready-to-use 3D objects from our catalog under “Components → Railings → Bars”.
Fixed fillings consist of a simple 3D solid with a glass material by default. Of course, the material can also be replaced with another variants from the texture or material catalog using drag and drop.
Other possible materials also include so-called mask textures, some of which are located under the “mTextur -> Metal” directory. With such mask textures you can make a solid filling appear like a wire mesh, which is much more efficient than creating each wire individually as a 3D element.
The balconies in the group catalog consist of a base plate and a railing. The floor slab was assembled from two extrude solids (one as a “replacement” for the ceiling and one as a covering). A predefined railing was positioned on it.
The construction of the balconies is 16 cm thick of the floor slab, which corresponds to the standard thickness of our ceilings, 8 cm covering and railing height 1.10 m.
The level of the ceiling slab is – 16 cm relative to the floor level. So if you insert one of the finished balconies in a 2D plan view, ideally it will automatically position itself correctly.
As with all groups in cadvilla, the parameters used can be changed at any time after the group has been separated into its individual components
A new feature for creating plots has been added to the terrain tools. A property outline is entered as usual in the 2D view using a polygon, a rectangle or a spline. Multiple plots can be defined per project. Ideally, however, you should make sure that they do not overlap or lie edge to edge.
An plot always consists of a 3D solid whose surface follows the 3D terrain. Height points and height lines outside the plot (but within the defined terrain) are also taken into account.
Since plots and terrain have separate visibility, the plots can now also be displayed without the entire terrain.
An automatic border can optionally be defined for each plot. The border is all the way around and leaves no gaps for driveways or paths into the property. It is intended to better represent a plot in 3D.
Similar to the plot function, you can also have an automatic border created for beds and terraces, e.g. to display curbs. In the case of curbs, for example, you determine the profile of the curbs, define the width and height of the selected profile and also specify a segment length.
In the past, real walls (from the building ribbon) were occasionally used to design the garden, but this is generally unfavorable for a number of reasons. The reason for this lies in the properties of these walls. They always try to intersect with other walls, forming rooms with floors. This can lead to problems with space formation and other undesirable effects.
Now there is a new wall type for designing the garden on our “Terrain” ribbon. Whenever a wall is needed in the garden, a retaining wall should be used as standard. The only exception would be walls that also contain a door or window, or should be trimmed by a roof. In this case, the correct wall type to use would be a partition wall.
Retaining walls can be inserted polygonally or via a spline. After selecting the retaining wall function, open the properties dialog and first specify the wall width and height. If the retaining wall is made up of several individual wall segments, you can also specify a segment length for this. Other possible settings for the retaining wall are the generation of a retaining wall foundation and the automatic creation of a top slab. Retaining walls and foundations can also optionally follow the terrain.
Fences are essentially a variant of railings and contain similar creation options, but have different input tools and automatically follow the terrain surface depending on the input variant.
Similar to the railings, fences are also created in segments with adjustable length. At the end of each segment, i.e. where posts are typically placed, the fence determines the height of the terrain and adjusts the height accordingly.
With variant 1, the fillings are calculated accordingly and are given a gradient from segment to segment, so that the height of the fence is measured at each post position and the spacing of the fillings fit at the top and bottom of the segment.
In variant 2, the filling remains horizontal and instead the posts are extended downwards and upwards. A stair-like look is the result.
To give a 3D fence the appearance of wire mesh, it’s best to use mask textures (similar to railing fillings). For fences we have added an additional selection button for the texture catalog.
Now you can create further sub-layers in the Environment, similar to the project hiearchy. This is primarily used to sort elements without constructive influence. These include fences, retaining walls, plants and other 3D objects.
Note: Elements that have a constructive influence on the terrain – including height points, height lines, terrain shapes and areas, and properties – should not be sorted into sublayers. The visibility of such elements should be handled as before via the view’s visibilities settings and not via layers in the ENVIRONMENT.
So far, the north arrow could only be rotated and moved manually via its properties dialog – and only if the ENVIRONMENT layer on which it is located was activated beforehand. Now there is a separate dialog for the north arrow settings on our “Terrain” ribbon. The dialog contains different options for positioning, rotating and scaling the north arrow.
By the way: the alignment of the north arrow influences the calculation of shadows in 3D views, provided that the calculation of the position of the sun is activated in the settings for internal light sources.
Übrigens: die Ausrichtung des Nordpfeils beeinflusst die Schattenbildung in den 3D Ansichten, sofern in den Einstellungen für die internen Lichtquellen die Berechnung des Sonnenstands aktiviert ist.
Additional features of cadvilla version 10
The additional features of cadvilla V10 listed in the following table only represent the most important changes compared to cadvilla V9. Of course, many other smaller modifications and enhancements, as well as the elimination of certain weak points, have also been implemented.
Legend for the following table:
, – Feature is included in this version
, – Feature is not included in this version
While inserting walls, real-time dimensions are now displayed. Depending on how you work, these dimensions provide the exact length and are at the same time a visual control for identifying snap lines or grid points.
As soon as a wall is intersected with another wall, the interior and exterior dimensions are also displayed. (see our video on the right)
With the new numerical tool, the real-time dimensions are also included, but more as rough overview. The real lengths is specified after the second mouse click.
In our standard tool for polygonal input via 2 points the second mouse click inserts the wall directly into the project. This is different in our new, additional input variant. With the second mouse click, a dialog appears in which the length and, if necessary, the angle can be numerically inserted and confirmed directly with ENTER. Inaccurate inputs due to unwanted movements with your mouse are no longer a problem.
The length in the dialog always refers to the currently active wall side, which is determined with CTRL + W during input.
With our “Tips for inserting walls” button you get the most important tips for inserting walls, such as CTRL + W to change the reference side, holding down the CTRL key to activate the angle grid and pressing the ESC key to exit the wall input.
When a wall is selected, two dimensions and two buttons with ± appear.
Use these buttons to open the numeric input dialog in which you edit the exact length. Changing a wall lenght always applies in the input direction of the wall. This is marked by an arrow at the end of the wall (in our example on the right within the selected wall).
The previous lengthening or shortening of walls with our shortcut key V (also available via “Edit → Edit walls”) still works, of course, and can also be started by clicking on the red arrow at the end of the wall.
The numerical lengthening or shortening of walls always applies in the direction of a wall. The wall direction is marked by a red arrow inside the wall when it is selected.
You can now change this input direction via context menu of the right mouse button.
In addition, there is also the same option for changing a wall direction using the tool under “Edit → Edit walls”.
In addition to the previous tools for inserting windows and doors, there is now another, extremely efficient option. This happens in two steps.
The first step is to position the window or door elements in the approximate position where they should be.
This is supported by additional real-time dimension lines – similar to the new wall tools. These dimension lines are only used for your orientation and not in order to achieve an exact positioning at that stage.
Our tip: By copying and then pasting windows or doors of the same type, you increase the input speed considerably. As soon as you have copied an opening element after selecting it with CTRL-C, you can insert it several times with CTRL-V at different positions and walls.
In a second step, you position your window or door numerically.
To do this, first select the opening element. Once selected, multiple dimensions related to the floor plan appear on your screen. These include the dimensions along the outer wall, measured from the left and right corners of the selected element. In addition, the dimensions of any interior walls and dimensions to the left and right of the next opening element appear.
A small ± button appears above each dimension line. Click on this button to open an input dialog in which you can specify the exact distance for the opening element.
Our dimensioning tools now contain two new menu items with which you can create automatic dimensioning drafts in 2D plan views. One is for automatic creation of dimensions for a single wall and the other automatic dimensioning of the entire floor plan.
The automatic dimensioning of the entire floor plan, all external walls and adjacent internal walls contained on the active layer are taken into account. In our new settings dialog you can specify which dimension chains should be generated automatically. The options are:
- Dimension of the total length of each side of the building
- External wall dimensions: if there is an offset in the facade
- Internal wall dimensions: includes the internal walls adjoining the external walls
- Dimensions for windows and doors
Once the dimension lines have been created automatically, the selected dimension types can be revised again separately for each side.
When generating the automatic dimensioning drafts, your floor plan is analyzed and the required dimension lines are generated depending on the floor plan layout. Regardless of the settings in the dialog, it can happen that you do not receive the four activated dimension lines, but only those that make sense. If there are no windows and doors on one side of the building or no offset in the facade (as in our example above), the software creates, for example, only three dimension lines instead of the predefined four.
If the automatic dimensioning draft for a building side does not deliver the desired result, you can select it and separate it via context menu.
Now every single dimension line of the draft can be individually selected and changed according to your needs.
As with normal dimension lines, you can now delete individual dimensions, reposition them, or insert a manual dimension line instead.
With the help of the automatic item texts, you can quickly establish a connection to the concurrent quantities plugin. Exactly the item numbers for walls and windows (optionally with associated description – e.g. wall) are automatically created within your drawing.
So if you need drawings in which you can immediately see in your floor plan which wall is meant by “Wall 1” and where it is located, you can simply generate the automatic item texts. Should one of these automatically generated texts be in an inconvenient position, it can be moved without any problems.
With this new function 3D objects from the Internet, 3D objects are imported directly into cadvilla in one step. This significant simplification enables you to work faster because the selection of the object, download, conversion and planning are all carried out in a single action.
After calling up the menu item “Online 3D Objects” and selecting a preset website (e.g. 3D Warehouse, can also be freely defined), an internal browser window appears. Select an object and download it. From 3D warehouse, for example, you can import 3D models in Sketchup format (up to Sketchup 2020) or in Collada format directly into cadvilla.
After downloading a 3D object, a preview window opens with various setting options and a suitability test for cadvilla. The display of the 3D model is always as it would look like after importing it into our software.
Note: The quality and the representation always depend on the original model or the modeler of the 3D object. So if it’s not what you expected, stop here and take another item. With a click on “Insert object in your project”, you continue with positioning of the 3D model.
Mit einem Klick auf die Schaltfläche “Objekt in die Planung einfügen” geht es gleich mit der Positionierung des 3D Modells innerhalb Ihrer Planung weiter.
With version 10, Sketchup formats (* .skp) 2017 to 2020 are also supported for converting into our own cadvilla format (* .cyg).
With version 10 we have added more than 200 new 3D objects to our standard catalog. The additions essentially concern the following catalog categories.
- 35 new doors , double doors, doors with side windows and external doors
- 14 cars
- more than 65 bathroom objects
- more than 90 3D objects for office interior
The 2D symbol catalog was extended with more than 250 additional, partly colored symbols:
- Living (cupboards, sofas, armchairs, stools, chairs)
- Sleeping room
Closed 2D graphic elements are created with our 2D drawing functions on “2D & Layout“. These include rectangles, closed polygons, circles and ellipses. What is new with these functions is that the area for the drawn 2D graphic elements is now displayed in its properties dialog.
For example, you can now use the 2D drawing functions to trace an imported site plan, and after selecting an inserted polygon you will immediately know how many m² it covers.
So far there was no difference in our program between dormer walls and normal walls. We have now changed that. The dormer dialog offers two new options for dormer walls.
- Show sidewalls in 2D top views
- Show front wall in 2D top view
The screenshot shows the previous display of dormers on the left and the dialog with the above options and the changed display in the 2D top view on the right.
- Lightweight and partition walls now only have one wall layer with a thickness of 10 cm.
- The list of recently opened projects now has 12 instead of 6 entries.
- When inserting windows in external walls, these are now always automatically set to opening inwards
- There is now one (project-based) option: Show all – all views
- The support dialog (under Help → Show support dialog → Repair functions), the excavation for all beds, terraces, bodies of water and paths in the project can be set to 0
- Properties can now also be transferred to terrain elements bed, terrace, water and path
- When inserting height points, the values of the last entered point is retained for new entries and the dialog accepts the data with ENTER.
- The handling of the cursoring when changing the size of elements in 2D has been simplified. Elements can now be moved or changed directly with the mouse.
- Scaling of 3D objects in 2D plan views with the mouse
- The selected path in the catalog can now be added to the favorites menu.
- Unnecessary room texts are now also deleted via “Remove invalid elements” in the support dialog.
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